

At least give every nation a realistic set of formable nations based on a time/admin level trigger or something like that, and maybe reward it with +2 stab or something to incentivize the AI into taking it."If you are feeling limited by the 400 years scope of Europa Universalis IV, then check out the Extended Timeline mod. I don’t know when they popped back up or when they colonized Indonesia, but lo and behold, there they were, sitting on a 60-Dev province in 1900. These included Portugal, Spain, France, Bohemia, GB. But when Rome reformed and kicked everybody’s asses again, they were forced to abandon Europe entirely and move their capitals to the islands of Indonesia. See, while the Romans collapsed (for the second time) in the 1300s or so, a few modern European nations formed and colonized basically what you’d expect them to up until 1700. Sweden, Russia, and Ming were the remaining big guys, Delhi controlled much of India.īut the most bizarre thing of all was Southeast Asia and Oceania. The US formed in the 1720’s out of Dutch(?) colonists when Rome started gobbling up Europe again, but only made it so far as the Missouri River by 2000. Rome broke apart and reformed literally 3 times and by 1800 or so controlled all of Central Europe and most of Africa, and had an enormous colony in South America. I ran an ET time-lapse from 2-2000 just for shits and giggles. It also wouldn't fix the issue of institutions magically crossing the sea either. This is probably the worst solution as the tribes could easily catch up in the ~1000 years before colonisation starts, and binding them to new institutions to prevent this would just further increase the already packed institution roster. This would force the overlord to protect the colony, but would change the game dynamic.Ĭreate new techs that Old World nations already have. I don't know if this can be done as I only have limited modding experience.Īutomatically include the overlord in colonial wars if the tribe isn't significantly behind in tech. Somehow disallow upgrading centers of trade for tribes. This would allow human players to still make a New World empire while the AI would be extremely unlikely to. Make developing provinces too expensive until their religion is reformed. I've been thinking of solutions, and I've come up with a few ideas: Surely there must be a way to restrict this. North American and African tribes will usually have equal tech levels to colonisers, and as soon as a colonial nation forms they simply invade, preventing any significant colonial powers from forming.įrom what I've seen, they can catch up like this due to development increases and upgrading centers of trade. When you pick early start dates, the entire world keeps up with tech and institutions. I don't know if anyone's mentioned this previously, but I assume due to how popular the mod is that this must have been noticed before.
